The world of video games and virtual reality have focused exclusively on digital entertainment for decades but technological advances in these fields, such as the innovations brought by HTC Vive glasses in the face of the competition, have begun to produce results in other areas such as education and health.
New technologies have entered into educational centers with strength. There are more and more video games with didactic purposes for children to learn while having fun, and not only about the subjects, but also as a means to promote inclusion (e.g. Dogchild against animal abuse) and raise awareness among the youngest people. Likewise, virtual reality glasses are being used to treat some disorders or phobias, etc., since they can immerse us in a simulated virtual world to deal with a multitude of situations, and even put ourselves in the situation fo another person to work on empathy, which is what we are going to talk about.